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  • Writer's pictureKathrino

Week 1 - Getting back into Animating

For the first week of the '5 Seconds a Week' project, I wanted to focus on animating 5 seconds a day from Monday to Friday.

 

Monday 12th October - A Bouncing Ball


To start off I wanted to focus on a simple animation focusing on the key principles of animation: squash, stretch, pacing and exaggeration.

Feedback:


The 3rd bounce of the ball does look dramatically different to the previous bounces. Looking at the original ark, I can see that the arks were dramatically different heights affecting the finished animation. The 3rd bounce needed to be higher to make the height change more subtle.

Further improvements would be to explore smear frames to make the ball appear more dynamic and exploring exaggeration further.


Tutor Feedback 15/10/20:


  • Need to work on the spacing from the 3rd bounce onwards, first 2 bounces good.

  • Less frames could be used to make the impact of the ball on the ground look stronger

  • Timing of end bounces too slow so less frames could be used, also making the ark higher on the third bounce

 

Tuesday 13th October - A Flying Bird


I wanted to animate a flying bird which could be used in a future 5 second animation. I wanted to test how the birds would move and getting the movement fluid, as I've never animated a bird before.

Feedback:


The left bird has more curves within its wings. This can be affective when using it for follow-through however, birds wings don't bend like this but it could be a nice stylistic approach to animating.

The right bird has go jittery end wings. This means I may of needed to add more in-between frames as the reference I was following from 'Richard William's' book was animating on 1's not 2's.


Tutor Feedback 15/10/20:


  • Less frames can be used to make the upwards appear more powerful as that's where the bird gets its power to fly.

  • The down action of the wings can be pushed further and more extreme.

 

Thursday 15th October - A Walk Cycle


I wanted to practice animating a walk cycle of a character I've previously made. This was too enable me to figure out how the character would walk.

Tutor Feedback 15/10/20:


  • Have a more exaggerated up and lean the body further forward. All the strength in the up is in the back leg, so make it straighter and more extreme.

  • Add more pivot in the body/torso. Stereotypically women pivot more when they walk as they often appear to walk on a straight line.

  • To make the woman appear more elegant, make the feet appear to glide across the floor and create less of an impact on the contact.

 

Friday 16th October - A Quadruped Walk Cycle


The final animation of the week I wanted to finish on was a quadruped walk cycle, the hardest type of animating yet.

 

References:


  • Richard Williams the Animators Survival Guide (Book) - Bouncing ball, walk cycles, bird

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